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Service Pup Simulator

Play as a service dog guiding their owner across the road while avoiding possible distractions. Learn the dangers of distracting a dog at work through rhythm-based combat, matching each quick-time paw with the correct input.

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Goal: Education game for younger audiences about a contemporary under-represented group

DOCUMENTATION

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Education

It was challenging to research and properly represent an underrepresented group in a game. We didn't have any personal connections to conduct interviews so we relied on the internet to learn about the underrepresented group.

Rhythm

It was fun to design distraction systems that represented service animal distractions and fit into the rhythm theme of the game. With procedurally generated notes to a song, it was a challenge to balance distractions with the main gameplay.

What I Learned

I learned that player testing is extremely important in balancing gameplay. The data was useful in tweaking the different distractions and iterating on UI to make it less distracting and more concise.

THE TEAM

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Programmer

Joseph Lyons

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Artist

Madeline Kane

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Designer

Peter McCabe

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Sound Designer

Maxim Rasnovski

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Producer

Nicolas Siraco

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Designer

Natalie Basile

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